My name is Andrey and I am a trained Game Developer with 7 years of expertise in Unity, C# and Game Development. I enjoy the entire process of transforming unique ideas into an exciting and fun game, from brainstorming concepts to seeing everything come together in the final product!
I have a handful of Client Projects along with game jam and passion projects that I have developed and released over the years, thus I'm confident in my programming and design skills.
I also enjoy making various Game Assets from Templates to Systems and even Props and Packs!
Game Developer
and Programmer
My name is Andrey and I am currently a third year student at Hanze UAS studying Creative Media and Game Technologies. I am a Game Developer with 7 years of personal experience in Programming Game Design 3D Modelling and Animation. What excites me about games is the way they combine technology and creativity to create a unique experience. Whether I'm developing 2D, 3D or VR games I always strive for remarkable gameplay!
Grocery Dash is a 2-4 player local co-op game set in a supermarket, focusing on speed and teamwork. As Project Owner, I guided design decisions and wrote all the code while also assisting with 3D modeling. My team won an award for the best game of the year!
My team and I developed a puzzle-solving game for our client Nordex - a company specializing in wind turbine manufacturing. As Project Owner and Lead Programmer, I designed all puzzles to test engineering skills and wrote the code to make them fun and bring them to life.
Cursed Chambers is a RPG Roguelike template featuring intelligent enemy AI, abilities, enemy spawn system, traps and boss battles. It also has a level-up and stats system and a fully functioning dialogue and quest system for storytelling.
This is the latest game asset template that I've been working on. It's a 2D platformer with all the necessary building blocks a developer would need to kickstart their project! Includes movement abilities, enemies, collectables, UI and more. Fully customizable and game-ready!
Knighty began as a simple 2D platformer tutorial and evolved into a larger project with diverse enemies, collectibles, weapons, and mechanics. It provided a valuable learning experience in game design, coding, project organization, and releasing a finished product..
This game, made for the GMTK 2022 game jam with the theme "Roll of the Dice," involves rolling dice to activate tile effects multiplied by the rolled number. It proudly placed in the top 500 out of 3000 submissions.
I also specialise in making Game Assets that help other developers create games and bring their ideas to life. I've developed various Templates, Systems, 3D props.
My goal is to provide high-quality resources that streamline the development process and enhance the overall gaming experience. I’m proud to say that I’ve sold over 500 assets and reached more than 15,000 developers in the process!