ABOUT ME

My name is Andrey and I am a trained Game Developer with 7 years of expertise in Unity, C# and Game Development. I enjoy the entire process of transforming unique ideas into an exciting and fun game, from brainstorming concepts to seeing everything come together in the final product!

I have a handful of Client Projects along with game jam and passion projects that I have developed and released over the years, thus I'm confident in my programming and design skills.

I also enjoy making various Game Assets from Templates to Systems and even Props and Packs!

Ultimately, I'm driven by a passion for game development, always eager to bring fresh ideas to life and tackle new creative challenges

Game Developer
and Programmer

My name is Andrey and I am currently a third year student at Hanze UAS studying Creative Media and Game Technologies. I am a Game Developer with 7 years of personal experience in Programming Game Design 3D Modelling and Animation. What excites me about games is the way they combine technology and creativity to create a unique experience. Whether I'm developing 2D, 3D or VR games I always strive for remarkable gameplay!
Grocery Dash
Game of the YearProduct OwnerTeamwork

Grocery Dash is a 2-4 player local co-op game set in a supermarket, focusing on speed and teamwork. As Project Owner, I guided design decisions and wrote all the code while also assisting with 3D modeling. My team won an award for the best game of the year!

  • Won an award for game of the year
  • Led the team as Project Owner, guiding the vision and key design decisions.
  • Wrote all the code and contributed to 3D modeling, showcasing versatility in game development

Eco Quest

Client WorkProduct OwnerLead ProgrammerTeamwork

My team and I developed a puzzle-solving game for our client Nordex - a company specializing in wind turbine manufacturing. As Project Owner and Lead Programmer, I designed all puzzles to test engineering skills and wrote the code to make them fun and bring them to life.

  • Designing puzzles to accurately assess human skills and qualities
  • Collaborating with Client through clear communication and effective solutions.
  • Led the project as both Project Owner and Lead Programmer, guiding the team and making key decisions.

Cursed Chambers

Game AssetGame DesignCode

Cursed Chambers includes a variety of character classes with unique weapons. The combat system features player dashes, intelligent enemy AI, player abilities, hit effects, enemy spawn system, traps and boss battles. This game also has a level-up and stats system, collectables, and a fully functioning dialogue and quest system for storytelling.

  • Implemented an advanced combat system, improving overall gameplay
  • Integrated a fully functioning dialogue and quest system, allowing for immersive storytelling and player interaction
  • Developed a comprehensive level-up and stats system that promotes player engagement and progression

Sticky Shot

Game JamMobile Game

This mobile game, created for the GMTK 2021 jam with the theme "Joined Together," lets players use a slingshot to launch a slimy ball that sticks to obstacles in it's way. Upgrading the slingshot and slime ball enhances the distance and size the ball can reach.

  • Gained experience in creating a complete game within a limited timeframe during the game jam
  • Successfully aligned the game with the jam's theme, "Joined Together," through gameplay elements.

Knighty

Finished ProductGame DesignCode

Knighty began as a simple 2D platformer tutorial and evolved into a larger project with diverse enemies, collectibles, weapons, and mechanics. It provided a valuable learning experience in game design, coding, project organization, and releasing a finished product..

  • Created a comprehensive game design featuring various enemies, collectibles, and mechanics
  • Improved organizational skills by maintaining a structured workflow throughout development
  • Enhanced coding skills by implementing complex game features and mechanics

Scoring Roll

Game JamMobile Game

This game, made for the GMTK 2022 game jam with the theme "Roll of the Dice," involves rolling dice to activate tile effects multiplied by the rolled number. It proudly placed in the top 500 out of 3000 submissions.

  • Created a system where player choices and luck interact, adding depth and strategy to the game.
  • Achieved a top 500 ranking out of 3000 submissions, demonstrating the game's quality and appeal.
  • Gained experience in completing a game within a limited timeframe, refining my time management and problem-solving skills.

Game Assets

TemplatesSystems3D Packs

I also specialise in making Game Assets that help other developers create games and bring their ideas to life. I've developed various Templates, Systems, 3D props.

My goal is to provide high-quality resources that streamline the development process and enhance the overall gaming experience. I’m proud to say that I’ve sold over 100 assets and reached more than 5,000 developers in the process!

  • Reached over 5000 creators
  • Helped over 100 developers with their project
  • An average of 5 star reviews